By N. Labadie, C. Prodhon (auth.), Lyes Benyoucef, Jean-Claude Hennet, Manoj Kumar Tiwari (eds.)
Aligning the most recent practices, thoughts and case stories with educational frameworks and theories, the vast zone of multi-criteria and online game idea functions in production and logistics is roofed in entire element.
Divided into components, half I is devoted to ‘multi-criteria functions’ and contains chapters on logistics with a spotlight on automobile routing difficulties, a multi-objective determination making method of pick out the easiest garage coverage and an exploratory research to foretell an important components which could bring about profitable cellular offer chain administration adoption for production agencies. half II covers ‘game concept purposes’ and encompasses the method of forming a coalition inside of a company community to the matter of integrating stock and distribution optimization including online game idea to successfully deal with offer networks.
Providing a discussion board to enquire, alternate novel principles and disseminate wisdom overlaying the vast quarter of multi-criteria and video game conception functions in production and logistics, Applications of Multi-Criteria and video game thought Approaches is a wonderful reference for college students, researchers but in addition managers and execs operating with production and logistics issues.
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Additional resources for Applications of Multi-Criteria and Game Theory Approaches: Manufacturing and Logistics
More recently, some works have considered a fuzzy extension of goal programming. (Toklu and Özcan 2008) presented a fuzzy goal programming model for the single-model U-line balancing problem with multiple objectives. The first fuzzy goal was the number of workstations in the U-line. The second fuzzy goal was the cycle time. The third fuzzy goal was the maximal number of tasks which were assigned to each workstation in the U-line. A similar approach was used by (Cheshmehgaz et al. 2012) for an assembly line balancing problem with specific objectives related to the ergonomics of the line (posture diversity and accumulated risk posture).
They proposed a preemptive goal programming model inspired from (Deckro and Rangachari 1990) (see Sect. 3) for more details) but their methods actually acts as a lexicographic approach. 2 Multi-objective Approaches for Design of Assembly Lines 35 In (Sawik 1998), the author considered a line balancing problem combined with parts routing in a flexible assembly system. A two-phase heuristic was proposed to minimize lexicographically the cycle time and the total interstation transfer time. Pastor et al.
2011) distribution problem **Tricoire et al. CTP with (2012) stochastic demands Combined evolutionary algorithm/branch-andcut algorithm Fuzzy multi-objective programming Hybrid ejection chain local search/multi-objective evolutionary algorithm e-constraint method Hybrid ant colony system with path relinking Hybrid variable neighborhood search with path relinking method Minimize distance between Hybrid method based on population and genetic algorithms, distribution points variable neighborhood search and path Minimize total cost relinking Maximize collected profit NSGA-II based evolutionary algorithm Minimize travel costs Different criteria in terms of Goal programming cost, time, reliability, approach security, and fairness Minimize total cost (opening Combined branch-and-cut cost of centers plus and e-constraint routing cost).
Applications of Multi-Criteria and Game Theory Approaches: Manufacturing and Logistics by N. Labadie, C. Prodhon (auth.), Lyes Benyoucef, Jean-Claude Hennet, Manoj Kumar Tiwari (eds.)