Download PDF by Thomas C. Rowley: ATARI BASIC Learning by Using

By Thomas C. Rowley

ISBN-10: 0936200359

ISBN-13: 9780936200354

ISBN-10: 392168286X

ISBN-13: 9783921682869

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Extra resources for ATARI BASIC Learning by Using

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PRINT" ONE MOMENT PLEASE . FOR 1=0 TO 39 FOR J=0 TO 19 LOCATE I,J,Q IF Q=2 THEN T=T+l NEXT J :NEXT I ? :? "SCORE: GRAY 0; 800-T , "BLUE ";T; END Suggestions: For a more difficult game, make this program work in GRAPHICS 5. 2. " to this program. 3. Rewrite the program so one person can play the computer. 1. Video Art Sit back and enjoy this one. Letitrun for several minutes and watch the screen pattern develop. 2 Video Art Suggestions: 1. Change this line for a different pattern. 120 GO TO 65 2.

After you feel comfortable with this section, work on combining the ideas of the first three sections of this book into a single program. 2 Cartoon Console Function Keys Spice up your programs by using the function keys. Run this program. Press the OPTION, SELECTor START key to see the value of address 53279. (PEEK (53279)) . 10 20 30 40 50 70 REM CONSOLE DEMONSTRATION GRAPHICS 0 PRINT "PRESS THE START KEY TO BEGIN" IF PEEK(53279) <>6 THEN 40 PRINT "ADDRESS 53279 = ";PEEK(53279) GOTO 50 You need to know a little about binary numbers to understand this routine.

Make this program interactive so that the sound and pattern change when a key is pressed. GueSSing Game This is a classic computer game. The computer g~nerates a random number for you to guess. For a flashy screen, the large characters of GRAPHICS MODE 2 are used. 10 REM NUMBER GUESSING GAME 200 REM SUBROUTINE VALUES 210 TIME=20000:LOW=21000 :HIGH=22000 220 CORRECT=23000:KEY=24000 1000 REM SET UP SCREEN 1005 TRAP 1000 1010 GRAPHICS 2+16 :SETCOLOR 4,8,2 1100 POSITION 1,2 45 1104 PRINT #6;"I'M THINKING OF A" 1106 PRINT #6;" NUMBER BETWEEN 1&9" 1110 POSITION 1,5:PRINT #6;"YOUR GUESS?

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ATARI BASIC Learning by Using by Thomas C. Rowley


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