New PDF release: Beginning Mobile Phone Game Programming

By Michael Morrison

ISBN-10: 0672326655

ISBN-13: 9780672326653

Build a number of absolutely useful video games in addition to a online game engine to take advantage of for programming mobile phone and cellular video games with Beginning cellular phone video game Programming! The integrated CD presents the device, code and photos essential to entire all workouts coated within the chapters. Beginning cellular phone video game Programming demystifies instant online game programming through offering transparent, useful classes utilizing the J2ME online game API. you'll the right way to use the preferred cellular programming language, Java, to construct compact video games that may run on any Java-enabled equipment, together with cell phones, pagers and hand-held desktops. additionally, you will learn how to upload a touch reveal, create a demo mode, continue tune of excessive ratings, and attempt, debug, and install your games.

Topics lined include:

  • How to build a online game engine to force cellular video games.
  • How to take advantage of Java 2 Micro version (J2ME) and the Java video game API to get the main functionality from your cellular video games.
  • How to enforce sprite animation and keep watch over interactions between relocating sprites.
  • How to play sound results and track in cellular video games.
  • How to exploit instant networks to construct cellular multiplayer video games.
  • How to layout and boost numerous varied video games spanning a number of games genres.

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Extra info for Beginning Mobile Phone Game Programming

Example text

Although the build process involves several discrete steps, they often take place so fast that it's hard to distinguish between them; the figure shows the compile part of the MIDlet build sequence. You now have a verified, compiled, and packaged MIDlet suite of games ready to install and run on a real mobile phone or test in the J2ME emulator. Testing a Game MIDlet The J2ME emulator plays an invaluable role in testing MIDlet games during development. The reason for using an emulator has to do with the practical difficulties of downloading code onto a physical device over and over as you diagnose bugs and make changes.

Fortunately, networking is one area where Java really shines because it is such an integral part of the Java runtime system. Unlike other popular game programming languages such as C and C++, Java was designed from the ground up to support networking. Combine Java's extensive network support with its platform independence and you have a gaming platform that crosses all boundaries for availability to users. This is very important when you consider that mobile game players will want to play games across a variety of different devices and wireless carriers.

Similar to J2ME, BREW can run as an intermediary between a game and the underlying phone's operating system. Unlike J2ME, BREW also supports native code, which means a game can be compiled specifically for a certain phone's processor. Native code games are usually much faster than their interpreted counterparts, but they can be trickier to port between devices. BREW has caught on and has a surprisingly large user base in parts of Asia, including Japan and South Korea. , Alltel and Verizon Wireless are currently the leading wireless providers offering phones that support BREW.

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Beginning Mobile Phone Game Programming by Michael Morrison

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